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It seemed all a bit superficial to her, a quiet and humble lady who was raised a Quaker. She was a bit disappointed that Silas, being incredibly gifted as he was, was wasting his life away as a games programmer. “I can’t verify it, but Ann said he received a perfect score on his SATs. On a memorial page for Warner, an old friend from those days remembers Ann and her son. At some point, says Owen, “Silas had had enough” and “took care” of a bully, knocking him out.
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But he had a wonderful teacher who helped him and prepared him for his career.”Īt school, Warner’s unusually large physical size and quirky personality made him a mark for bullies. Unfortunately, his social skills were not way ahead. “A teacher there worked very closely with Silas, who was way ahead academically. “They were oriented toward gifted and talented children,” says Owen. Warner attended a laboratory school, where his intellectual prowess was recognized and fostered. He used that time reading and learning about the things that interested him, especially science and history.” He spent a lot of time alone while she worked. “She supported him in every way, but allowed him his independence. She struggled to raise the boy on her own, but found the time to get certified to work as a teacher.
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She pulled over to find the brake linings had been cut.”Īnn and Silas escaped and went to live in Indiana. “Later, Silas’ mother, Ann, was driving with her son on a Chicago freeway. “He threw Silas against a wall,” she says.
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Owen says that Warner’s father, a wealthy industrialist, was violent and abusive toward his young son and toward the boy’s mother. Warner spent his first seven years in Chicago. “Silas’ magnificent character was formed by his mother, who almost gave her life for him.” “He had beauty, sensitivity, morality, and a towering intellect,” she says. Speaking on the telephone from her ranch, Owen spares no praise for Warner as she tells his life story. But Silas and I were very determined people.” ‘A towering intellect’ Silas had to devote himself to staying alive and to his medical needs.
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“He had insulin-dependent diabetes combined with kidney disease, plus arthritis and high blood pressure,” says Owen. He married late in life - a happy partnership - but spent his last years in ill health. At one point, he was on the brink of homelessness, living in cheap motel rooms. He spoke fluent German, enjoyed composing sacred music, and was a tireless campaigner for public transportation. Photo courtesy of Kari Ann OwenĮventually, Warner drifted out of gaming, using his talents with computers in a variety of jobs. Owen says her time with Warner was the happiest days of her life. His roles at those companies were mostly as a coder and technology problem-solver, not as a game designer. He had no interest in celebrity, only in computers. But many who knew him say he was socially awkward, and would often react to praise of his games with bemusement. Being 6-foot-9 and more than 300 pounds added to a sense that he was a towering figure. Those who recall working with Warner, including Firaxis founder Sid Meier and famed gaming musician Tommy Tallarico, say he was sometimes treated as a minor celebrity by co-workers who admired his games. Warner’s creation is now one of the most recognizable names in gaming.Īfter Muse collapsed, Warner went on to work at games various companies, including MicroProse and Virgin Interactive. Since 2014, the company has released four Wolfenstein games, including this year’s Wolfenstein: Youngblood.
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Carmack and Romero went on to create Doom, and to make a fortune.īethesda Softworks bought id Software in 2009, and so acquired the rights to Wolfenstein. That game was a prime mover in the developing popularity of first-person shooters, which continues to this day. Two of the company’s co-founders, John Carmack and John Romero, had both been fans of the original games, and wanted the name for their new World War II shooter, Wolfenstein 3D. In 1992, id Software bought the Wolfenstein name from the broker for $5,000. Its assets, including the Wolfenstein name, were picked up by a broker. He wasn’t much of a businessman, and the company went broke in 1987. Warner was trading as Muse Software during the time of his greatest successes. But unlike those who found fame and fortune from their work, he remains a somewhat obscure figure. Warner was one of the early game design pioneers. Silas Warner and Kari Ann Owen on their wedding day, March 23, 1996.